Manual
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Manual
If you played Mobile Forces then you shouldnt be reading this xD
Mapping:
And mapping for MFS becomes possible again xD
After you downloaded source sdk base 2013 multiplayer go to
Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin
and in the GameConfig.txt file preferably above this block of text
and when ur launching hammer just use the hammer.bat/exe from Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin
Mapping:
And mapping for MFS becomes possible again xD
After you downloaded source sdk base 2013 multiplayer go to
Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin
and in the GameConfig.txt file preferably above this block of text
- Code:
"Half-Life 2: Deathmatch"
{
"GameDir" "E:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2mp"
"Hammer"
{
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_deathmatch"
"GameExeDir" "E:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer"
"MapDir" "E:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\sourcesdk_content\hl2mp\mapsrc"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
"GameExe" "E:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2.exe"
"BSP" "E:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
"Vis" "E:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
"Light" "E:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
"BSPDir" "E:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2mp\maps"
"GameData0" "E:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\hl2mp.fgd"
}
}
- Code:
"Mobile Forces Source"
{
"GameDir" "C:\Program Files\Steam\steamapps\sourcemods\mobileforcessource"
"Hammer"
{
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_deathmatch"
"GameExeDir" "C:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer"
"MapDir" "C:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\sourcesdk_content\hl2mp\mapsrc"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
"GameExe" "C:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2.exe"
"BSP" "C:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
"Vis" "C:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
"Light" "C:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
"BSPDir" "C:\Program Files\Steam\steamapps\sourcemods\mobileforcessource\maps"
"GameData0" "C:\Program Files\Steam\steamapps\sourcemods\mobileforcessource\mobileforcessource.fgd"
}
}
and when ur launching hammer just use the hammer.bat/exe from Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin
Last edited by Filip on Wed 10 Aug 2016 - 17:52; edited 15 times in total
Filip- Main_Admin
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Re: Manual
Gregaras wrote:Filip wrote:The Manual will be open when MF:Source is finished
Nice manual.
EDIT: Okey (im-sorry-for-trying-to-say-a-rude-word) (im-sorry-for-trying-to-say-a-rude-word) (im-sorry-for-trying-to-say-a-rude-word) (im-sorry-for-trying-to-say-a-rude-word) (im-sorry-for-trying-to-say-a-rude-word) (im-sorry-for-trying-to-say-a-rude-word)
ty
Filip- Main_Admin
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YOU OH
I don't get hammer to work. I put that code inside gameconfig.txt file, changed the paths, put the mod to it's place, but when I start hammer and choose the mod which I want to map to I get "blalallbllablalablaalblablall\gameinfo.txt is missing". OH YOU!
Gregaras- Admin
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Re: Manual
troll u have to check if its really in the path u put lol
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Filip- Main_Admin
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Re: Manual
sry bruh i had to delete ur reply.. it was bugging the entire post, idk why
Filip- Main_Admin
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